Description
This PBR seamless material created by Substance Designer. There are 3 different displacement in this file. Files = Textures (2K) .png + 3dMax (Vray, Corona) + Sbsar + mtl + fbx. Textures = basecolor, ambientocclusion, 3height, normal, glossiness, roughness. Workflow = metallic-roughness + specular-glossiness. Normal = OpenGL.