Ginger & jagger Primitive Console, Vine Triptych Mirror, Eclipse Wall Lamp - View 1
Fullscreen Zoom
consolesPRO MODEL

Ginger & jagger Primitive Console, Vine Triptych Mirror, Eclipse Wall Lamp

332 views

Specifications

Platform:
3dsMax 2014 + fbx
Render Engine:
Corona
Form Factor:
rectangle
Style:
Ethnic
Polygons:
0
File Size:
8.03 MB
Formats:
fbx
Dimensions:
0 × 0 × 0 cm
Materials:
Metal, Stone
Colors:

About this model

Presenting the Ginger & jagger Primitive Console, Vine Triptych Mirror, and Eclipse Wall Lamp set. This ethnic luxury collection features black metal and stone, with striking gold, copper, and marble accents, reflecting an Art Deco aesthetic. Perfect for adding a sophisticated touch to high-end interior architectural visualization projects.

Description

Primitive | Console DIMENSIONS W: 180 cm | 70.9 " D: 50 cm | 19.7 " H: 81 cm | 31.9 " <br/><br/> Polys: 4,398 <br/><br/> MATERIALS & FINISHES Top and Base: Carrara, Negro Marquina, Estremoz, Estremoz Rose or Guatemala Green marble, in polished or honed finishing. Structure in cast brass: Brass, Antique Brass, Silver, Antique Silver, Copper or Antique Copper. Read more: http://www.gingerandjagger.com/products/primitive-console/ <br/><br/> Vine | Triptych Mirror DIMENSIONS W: 180 cm | 70.9 " D: 4 cm | 1.6 " H: 63 cm | 24.8 " <br/><br/> Polys: 20,320 <br/><br/> MATERIALS & FINISHES Frame in cast brass: Brass, Antique Brass, Silver, Antique Silver, Copper or Antique Copper. Mirror: Clear, Bronze or Smokey. Learn More http://www.gingerandjagger.com/products/vine-triptych-mirror/ <br/><br/> Eclipse | 35, 50 Wall Lamp <br/><br/> DIMENSIONS Diam: 35 cm | 13.7 " D: 7 cm | 2.8 " <br/><br/> Polys: 3,436 <br/><br/> Diam 50 cm | 19.7 " D: 7 cm | 2.8 " <br/><br/> Polys: 1,264 <br/><br/> Learn More http://www.gingerandjagger.com/products/eclipse-wall-lamp/ Sculpt Polys: 1 028 <br/><br/> Polys: 22,810 XForm: Yes Model Parts: 6 Render: Corona Formats: 3Ds Max 2014, FBX <br/><br/> For Corona render, it is recommended to install version 1.5 or higher, since the glossiness of the materials is adjusted to the PBR. <br/><br/> Other my models: https://3ddd.ru/users/o-wal/models