Description
The material of the road stone with traces of tires, flecks, chips and stains. It is based on the photogrammetry of a real object. The texture method avoids a large number of polygons when covering a large area. Composition: -Exclusive 16K texture with displacement, normal bump, specular maps in 8-bit JPEG format 16384x1024px. The texture contains 7 unique sections; -Customized Vray material in real-size with VrayDispalcementMod for large frames and VrayNormalMap for common (switches to bump slot); - spline profile for the Sweep modifier and an example of application in files for 2014 and 2016 versions of 3ds max.