DEDON MBRACE - View 1
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armchairsPRO MODEL

DEDON MBRACE

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Specifications

Platform:
3dsMax 2013 + obj
Render Engine:
Vray + Corona
Form Factor:
square
Style:
Classic
Polygons:
0
File Size:
54.27 MB
Formats:
obj
Dimensions:
0 × 0 × 0 cm
Materials:
Wood, Fabric
Colors:

About this model

This DEDON MBRACE armchair offers a classic design, expertly crafted with wood and fabric materials to showcase a refined rattan appearance. Available in grey, saddle brown, and blue hues, it's ideal for enhancing the elegance of any interior architectural visualization. The model is optimized for Vray and Corona render engines, provided in OBJ format.

Description

Armchair: MBRACE; Designer: Sebastian Herkner 2015; Manufacturer: DEDON; Link to the manufacturer's website: https://www.dedon.de/en/Product-Finder/furniture/mbrace Dimensions of the standard chair (archetype): W: 1070mm; D: 840mm; B: 780mm. Shaders for engines: -VRay; -Corona-renderer. In the file 3 models: - MBRACE_LOUNGE_CHAIR - a standard chair with four legs and a low back; - MBRACE_ROCKING_CHAIR - a chair with a high back, legs - a rocking chair; - MBRACE_FOOTSTOOL - footrest (stool); - to create WING CHAIR - the wooden legs on the models can easily be interchanged; Poligonazh for all three models: polys: 116 650; Verts: 118,708; - seat colors: brown, red, blue - made by separate interchangeable Multi / Sub MTL; - for convenience, different elements are painted in different colors (see the preview); - shaders on balls in mat. The unit: CoronaMtl and VRayMtl in the corresponding .max files; - additionally in the archive two MtlLibrary.mat with shaders under VRay and Corona-renderer separately; - stacks of skolapsens; - Models are combined into one editable poly with the use of Multi / Sub MTL. - shot down XForm; - pivot in the basis of the model, in the center of coordinates; - cleaned colicia; - all polygons are 4-coal; - the model is dismantled according to the anti-aliasing groups; - the name of the models "MBRACE_ROCKING_CHAIR", "MBRACE_LOUNGE_CHAIR" and "MBRACE_FOOTSTOOL" respectively; - the name of the materials is also spelled out; - Models in the "mbrace_chair" layer; - to increase the detail on the weave in the clogs - to detach the seat and add Turbosmooth to several iterations (just do with other elements where there are not enough polygons); The archive consists of: - .max_2016_corona with the materials CoronaMtl (on the ball); - .max_2016_vray with materials Vray (on a ball); - .max_2013_corona with the materials CoronaMtl (on the ball); - .max_2013_vray with materials Vray (on a ball); - .OBJ_MBRACE_LOUNGE_CHAIR; - .OBJ_MBRACE_ROCKING_CHAIR; - .OBJ_MBRACE_FOOTSTOOL; - .mat_Corona-renderer; -. Mat_Vray; - .FBX_MBRACE_LOUNGE_CHAIR; - .FBX_MBRACE_ROCKING_CHAIR; - .FBX_MBRACE_FOOTSTOOL; - textures; - preview. The previews are made using Corona-renderer.